
I wish to discuss in my initial post to my blog, the consideration of the relevance of popular culture to me. Popular Culture is the events surrounding us. Politics, entertainment, accepted actions; “deemed as what is popular within the social context — that of which is most strongly represented by what is perceived to be popularly accepted among society” (Wikipedia, 2008). In a business environment, understanding popular culture is understanding the largest customer base available. If Widget I is popular and Widget II is soon to hit the market, best to decrease the inventory of Widget I and be in a position to provide Widget II when it becomes available.
Wii, for example, has exploded onto the market. “By December 8, 2006, it had completed its launch in four key markets. The Finacial Times reported that as of September 12, 2007, the Wii is the sales leader of its generation, based on sales figures from Enterbrain, NPD Group, and GfK.” (Wikipedia, 2008). As of Christmas, 2007, most everyone was aware of the continuing shortages in most markets. The cultural impact of such performance of a single item is obvious and given the various similar competitor options, it is clear that the niche competition will only increase the capability of those competitors. Interactive gaming is here to stay, at least in the forseeable future.
The potential impact to society and culture is limitless, dependant only apon the imagination of developers. “The original 1981 arrangement between IBM and Microsoft was that Microsoft would provide the base product and that both firms would work on developing different parts of it into a more powerful and robust system, and then share the resultant code. MS-Dos and PC-DOS were to be marketed separately: IBM selling to itself for the IBM PC, and Microsoft selling to the open market. However, at no time did IBM acquire the ownership of the source code of the operating system for its own PCs” (Wikipedia, 2008). Developers will not make the same mistake again with interactive gaming media.
The limitless potential not only represents entertainment, but continued development points towards real time virtual displays for vehicals in poor or impossible visual conditions, control inputs directed minute physical input, or none at all, directed by instantaneous corrections via GPS correction. The only thing left for us to do is play a game and watch the machine drive.
Wii, for example, has exploded onto the market. “By December 8, 2006, it had completed its launch in four key markets. The Finacial Times reported that as of September 12, 2007, the Wii is the sales leader of its generation, based on sales figures from Enterbrain, NPD Group, and GfK.” (Wikipedia, 2008). As of Christmas, 2007, most everyone was aware of the continuing shortages in most markets. The cultural impact of such performance of a single item is obvious and given the various similar competitor options, it is clear that the niche competition will only increase the capability of those competitors. Interactive gaming is here to stay, at least in the forseeable future.
The potential impact to society and culture is limitless, dependant only apon the imagination of developers. “The original 1981 arrangement between IBM and Microsoft was that Microsoft would provide the base product and that both firms would work on developing different parts of it into a more powerful and robust system, and then share the resultant code. MS-Dos and PC-DOS were to be marketed separately: IBM selling to itself for the IBM PC, and Microsoft selling to the open market. However, at no time did IBM acquire the ownership of the source code of the operating system for its own PCs” (Wikipedia, 2008). Developers will not make the same mistake again with interactive gaming media.
The limitless potential not only represents entertainment, but continued development points towards real time virtual displays for vehicals in poor or impossible visual conditions, control inputs directed minute physical input, or none at all, directed by instantaneous corrections via GPS correction. The only thing left for us to do is play a game and watch the machine drive.
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